DOMHelpers.isReady() and DOMHelpers.version
Quick Start (30 seconds)
// Check if the library is fully loaded
if (DOMHelpers.isReady()) {
console.log('All helpers are available!');
console.log('Version:', DOMHelpers.version); // "2.3.1"
}What is DOMHelpers.isReady()?
DOMHelpers.isReady() is a health check for the entire library. It returns true if all three core helpers — Elements, Collections, and Selector — are available and ready to use.
Simply put, it answers one question: "Did everything load correctly?"
Syntax
DOMHelpers.isReady() // returns true or false
DOMHelpers.version // returns a string like "2.3.1"| Member | Type | Returns |
|---|---|---|
isReady() | Method | true if all helpers exist, false otherwise |
version | Property | Version string (e.g., "2.3.1") |
Why Does isReady() Exist?
The Situation It Solves
The DOM Helpers library creates three separate helpers. In most cases, they all load fine. But in certain scenarios, something might go wrong:
- A script loading error could prevent the full library from initializing
- A content security policy (CSP) might block parts of the code
- The library might be loaded in pieces in a modular setup
- The script might run before the DOM is available
Without isReady(), you'd have to check each helper individually:
// Without isReady() — checking each one manually
if (typeof Elements !== 'undefined' &&
typeof Collections !== 'undefined' &&
typeof Selector !== 'undefined') {
console.log('All good!');
}That's verbose and easy to forget.
The isReady() Way
// With isReady() — one simple check
if (DOMHelpers.isReady()) {
console.log('All good!');
}✅ One call instead of three checks ✅ Clear intent — anyone reading the code knows what it means ✅ Future-proof — if new helpers are added, the check can expand
How Does isReady() Work?
Here's what happens behind the scenes when you call DOMHelpers.isReady():
DOMHelpers.isReady()
↓
Checks: Does this.Elements exist? → Yes/No
↓
Checks: Does this.Collections exist? → Yes/No
↓
Checks: Does this.Selector exist? → Yes/No
↓
Returns: true (all exist) or false (one or more missing)The actual implementation is simple:
isReady() {
return !!(this.Elements && this.Collections && this.Selector);
}What's the !! doing? It converts the value to a strict boolean. If all three helpers exist, the result is true. If even one is null, undefined, or false, the result is false.
Basic Usage: isReady()
Example 1: Safe App Initialization
function startApp() {
// Always check before using the library
if (!DOMHelpers.isReady()) {
console.error('DOM Helpers did not load correctly.');
return;
}
// Safe to use all helpers
Elements.header.update({ textContent: 'App Started!' });
Collections.ClassName.btn.update({ disabled: false });
}
startApp();What's happening here:
- Before using any helper, we ask
isReady()if everything loaded - If it returns
false, we stop and log an error — no crashes - If it returns
true, we proceed confidently
Example 2: Conditional Feature Loading
// Only enable advanced features if the library is fully available
if (DOMHelpers.isReady()) {
// Full library available — use all features
Elements.header.update({ textContent: 'Full Mode' });
Collections.ClassName.feature.update({ style: { display: 'block' } });
} else {
// Fallback — use plain JavaScript
document.getElementById('header').textContent = 'Basic Mode';
}What's happening here:
- We use
isReady()to decide between the enhanced library and plain JavaScript - This is useful for progressive enhancement — your app still works even if the library fails to load
Example 3: Waiting for Readiness
// If the library loads asynchronously, you might need to wait
function waitForDOMHelpers(callback, maxWait = 5000) {
const start = Date.now();
function check() {
if (typeof DOMHelpers !== 'undefined' && DOMHelpers.isReady()) {
callback();
} else if (Date.now() - start < maxWait) {
setTimeout(check, 100);
} else {
console.error('DOM Helpers did not become ready in time');
}
}
check();
}
// Usage
waitForDOMHelpers(() => {
console.log('Ready! Running app...');
Elements.header.update({ textContent: 'Loaded!' });
});What's happening here:
- If the library script loads asynchronously (e.g., with
asyncordefer), it might not be ready immediately - This utility function polls
isReady()every 100ms until the library is available - After 5 seconds, it gives up and logs an error
Basic Usage: version
Example 1: Simple Version Logging
console.log(`DOM Helpers v${DOMHelpers.version}`);
// Output: "DOM Helpers v2.3.1"Example 2: Startup Banner
function logStartupInfo() {
if (DOMHelpers.isReady()) {
console.log('─────────────────────────────');
console.log(` DOM Helpers v${DOMHelpers.version}`);
console.log(' Status: Ready ✅');
console.log('─────────────────────────────');
}
}
logStartupInfo();
// Output:
// ─────────────────────────────
// DOM Helpers v2.3.1
// Status: Ready ✅
// ─────────────────────────────Example 3: Version Checking
function requireMinVersion(minVersion) {
const current = DOMHelpers.version.split('.').map(Number);
const required = minVersion.split('.').map(Number);
// Compare major.minor.patch
for (let i = 0; i < 3; i++) {
if ((current[i] || 0) > (required[i] || 0)) return true;
if ((current[i] || 0) < (required[i] || 0)) return false;
}
return true; // Versions are equal
}
// Usage
if (requireMinVersion('2.3.0')) {
console.log('Version requirement met!');
} else {
console.warn('Please update DOM Helpers to at least v2.3.0');
}What's happening here:
- We split the version string into
[major, minor, patch]numbers - We compare each part to ensure the current version meets a minimum requirement
- This is useful when your code depends on features added in a specific version
Using isReady() and version Together
A Complete Initialization Pattern
function initializeApp() {
// Step 1: Check if DOMHelpers global exists
if (typeof DOMHelpers === 'undefined') {
console.error('DOM Helpers library is not loaded.');
return false;
}
// Step 2: Check if all helpers are ready
if (!DOMHelpers.isReady()) {
console.error('DOM Helpers loaded partially — some helpers are missing.');
return false;
}
// Step 3: Log version info
console.log(`DOM Helpers v${DOMHelpers.version} — all systems ready`);
// Step 4: Proceed with app setup
Elements.header.update({ textContent: 'Application Ready' });
return true;
}
const appReady = initializeApp();Step by step:
1️⃣ First, we check if the DOMHelpers global even exists — if the script failed to load at all, this would be undefined
2️⃣ Then, we check isReady() — the script might have loaded partially but some helpers didn't initialize
3️⃣ We log the version so we know exactly what's running
4️⃣ Only then do we start using the library
Common Questions
"What causes isReady() to return false?"
The most common scenarios:
| Scenario | Why isReady() Returns False |
|---|---|
| Script error during load | Library code threw an exception before all helpers were created |
| Partial import | Only some modules were imported in a modular setup |
| Load order issue | Code runs before the library script has executed |
| CSP restriction | Content Security Policy blocks the library from initializing |
In typical usage (loading the full library via a <script> tag), isReady() will almost always return true.
"Can version change at runtime?"
No. DOMHelpers.version is set when the library is built and doesn't change during execution. It's a simple string property:
version: "2.3.1"Summary
| Member | What It Does | Returns |
|---|---|---|
isReady() | Checks if all three helpers (Elements, Collections, Selector) are available | true or false |
version | Reports the library version | String like "2.3.1" |
Simple Rule to Remember: Call
isReady()before using the library in situations where loading might fail. Checkversionwhen you need to log or verify compatibility.